https://youtu.be/xea1Ny8j3bw
GS Weapon Designer — In-Game Weapon Skin Studio
Give your players a full weapon customization studio without ever leaving the server. GS Weapon Designer lets them paint their own skins on weapon bodies, magazines, scopes, suppressors and grips using a layer-based editor with a live 3D preview — then forge the result into a real inventory weapon that other players can see in-game.
No client mods. No texture packs. No conflicts.
✨ Features
The Studio
-
Layer-based design canvas: paint, erase, shapes, text, image uploads & HTTPS imports
-
Colour-coded UV guides so players always know where they're painting
-
Live 3D preview with per-part editing — body, mags, suppressor, scope, grip, flashlight
-
Draft saving with full version history and restore
-
Optional AI image generation addon (gswd-ai)
Real Weapons, Real Persistence
-
Forged designs become actual addon weapons — visible to nearby players
-
Skins persist through disconnects and server restarts
-
29 vanilla weapon templates included, from rifles to melee
Total Owner Control
-
The slot system: one JSON file controls exactly how many designs each weapon supports and a server-wide ceiling
-
Optional job/grade gating and in-world designer stations
-
Optional staff approval queue — nothing goes live until your team signs off, with full audit logging
-
Sell designer passes through your own Tebex store with weapon & AI allowances
🔌 Compatibility
-
Frameworks: QBCore, Qbox, ESX, Standalone — auto-detected, zero framework edits
-
Inventories: ox_inventory (real weapon items with working attachments), QBCore, Jaksam, CodeM, Quasar, AK47, ESX
-
Requirements: oxmysql, server artifact with Node 22 support
🔓 Open for Integration
All configuration files, credentials, install snippets, SQL, and weapon templates are unescrowed — add your own weapons, gate access your way, and integrate via the documented client/server exports and studio tool API. Core logic is protected by FiveM Asset Escrow.