Goonsquad Garages | OPEN SOURCE | SOURCE CODE

https://youtu.be/9GhWrYPadbE

The AAA Garage Experience for FiveM

Drop it in. Start it. It works. GS Garages runs on a clean Qbox, QBCore, ESX, or standalone server with zero framework edits — it reads your framework's own vehicle table as the single source of truth, so every dealership you already run is compatible out of the box. A car sold thirty seconds ago shows up on the next garage open.

Not another menu — a showroom

Your players don't get a list. They get a live 3D showroom: their actual car staged on a turntable in the real world, framed by composed camera presets, drag-to-orbit, cinematic mode, and performance bars read from the vehicle's real handling data. A world-anchored nameplate stands behind the car — real geometry the vehicle physically occludes. Condensed racing-game typography, one accent color, film grain. It looks like a AAA front end because it's built like one.

Parking never opens a menu. Drive up to any garage and a floating E — PARK prompt appears at the bay itself. Press it, and a cinematic camera covers the despawn.

Everything a server needs

  • Public, job, gang, house & impound garages — all data, no code. Add a garage in one config entry, or build it in-game

  • In-game admin suite — create garages by aiming in the world (ghost-car spawn placement), edit nearly every config option live, synced to all players, no restarts

  • Automatic house garages — ps-housing, qbx_properties, qs-housing, qb-houses, loaf_housing, esx_property, rtx_housing. Buy a house, the garage appears

  • Job/gang fleets — grade-gated shared vehicles nobody owns

  • Impound system — job-gated release, depot pricing, one-line exports for your police & tow scripts

  • Player features — favorites, nicknames, transfers, give keys with persistent shared access, "find my car" waypoints, real odometer mileage

  • Painless migration — additive, idempotent schema migration on your existing table, plus importers for qb-garages, jg-advancedgarages, cd_garage & loaf_garage with dry-run previews

Built to survive players

Fully server-authoritative: ownership, money, state, and impound decisions never trust the client. Plates are read off the entity server-side. Duplicate-spawn protection with automatic rollback and refunds. Per-action rate limits. And it's optimized to zero — nothing runs per-frame while the UI is closed, and 200 garages cost the same as 3.

Integrations

Auto-detects your fuel (LegacyFuel, ox_fuel, cdn-fuel, ps-fuel & more), keys (qbx/qb-vehiclekeys, wasabi_carlock, qs-vehiclekeys & more), and target (ox_target, qb-target, or built-in markers). Anything unsupported plugs in through documented one-function hooks — config and all bridge files ship unencrypted.

Requires: ox_lib & oxmysql. Everything else is optional and auto-detected.

Goonsquad Garages | OPEN SOURCE | SOURCE CODE

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