This script is standalone and does not have any dependencies, It should work with any framework.
Some of the features of the script are:-
Lootable Zombies with ESX and QBCore Item support.
Realistic drops and zombie behaviour.
Custom Audio for Zombies.
Top notch optimization.
Regular updates.
Really easy to use config file, you can edit anything you want from 1 config file.
Compatible with OneSync Infinity + Legacy.
Version 2.2 has been released!
- Fixes to Attack Animations.
- Fixes to certain threads which made the script break.
- Fixed Zombies attacking the player even when the player has died.
- Stability Improvements.
- QBCore Item support.
- Safezone blips have been added.
Version 2.1 has been released!
- Attack Animations for zombies.
- Bug fixes to zombies not reacting when a player gets inside a car. - Needs AttackAnimations to be on.
- Zombie damage amount is now editable through the config file. Needs AttackAnimations to be on.
- Removed of Zombie eyes experimental feature.
- You can now set a zombie vision distance limit which makes them only react at a certain distance if they can see the player.
Version 2.0.1 has been released!
- Optimizations for the resource.
- Less or no crashes.
- 0.06 to 0.11 ms.
Version 2.0 has been released!
- Added a looting system. Zombies now drop loot upon being killed.
- Added support for the ESX framework if you use this script with esx you can make it so that the loot that is dropped is in esx items.
- Removal of unnecessary threads.
- Merging of threads so that the resources uses less threads overall.
- Code Optimizations.
- Alot of customizable features have been added to the config file.
Version 1.5.1 has been released!
- Fixed zombies not being able to see the players and only reacting when they hear the player, This has been fixed and it is now an option in the config file so you can either have it enabled or disabled. Config.ZombieEyes *
- Added another feature which should boost stability of the script check out the Config.ZombieTaskCoolDown option.
Version 1.5 has been released!
- Added SafeZones option.
- Added Specific Zombie Spawn Region option.
- Fixed Audio bug where audio would cut out randomly after killing a few zombies.
Zombies/Cannibals react to the sounds around them. You can sneak up on them but if they hear you they will come for you. Check out the mini preview video!
Preview Video: https://youtu.be/uD3h_AlBqQ8